Battles are looking much better than ever. Maps have an even greater variety to them, they're better, they feel more "alive" (less like arenas). Units are more manually modelled, making armies look less like strength meters etc like bodies of men. You possibly get little Generals offering little speech before the battle. No game can capture the clash of a huge number of tiny little troops better than this one.
The most impressive scraps occur when forcing an entry into or defending one of the major capital places of the era, and managing a fleet of reinforcements as you defend a siege provides an awesome challenge. All these encounters are just as intimidating as they are exciting, making the improvement of a top-down, tactical viewpoint near essential.
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Rome 2 has got another issue regarding the progression of the game as well as ultimately, exactly how it ends. The game performance slows down mainly because it grinds on, as each change becomes an exercise in taking generals, up-grading spies, researching technology, ensuring distinct abilities are elected, etc. It will be indeed ironic that Creative Assembly would attempt to simplify empire management within the campaign, nevertheless as the performance wears on, the boring slog can certainly frustrate the human player who will possibly want to command their armies and prepare their next assault.